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301. Smartbomb Loadout - in Ships and Modules [original thread]
It is indeed a problem if you have to chase the NPCs, especially since you often only can damage one NPC during the chase, so you cut your damage potential to a fraction. The easiest would be to pick your fights by seeking out NPCs that will come ...
- by xeno calligan - at 2003.08.24 01:44:00
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302. Bug: Missiles and Smartbombs - in Test Server Feedback [original thread]
Edited by: xeno calligan on 23/08/2003 17:07:01 @ karif, I just want to know which kind of java you're drinking because you have some very nice ideas there. To add to the confusion: I'd like the see more "race tuned" point defence system...
- by xeno calligan - at 2003.08.23 16:51:00
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303. Smartbomb Loadout - in Ships and Modules [original thread]
Edited by: xeno calligan on 23/08/2003 13:03:52 @ Tha Thalia Yes, I can see where you're coming from. The problem is that we are talking about two different things here. You are discussing general loadouts and ship ballancing, and to a larg...
- by xeno calligan - at 2003.08.23 12:50:00
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304. Modules on auto-repeat self-deactivates after 1000-1050 cycles - in Issues, Workarounds & Localization [original thread]
Edited by: xeno calligan on 23/08/2003 11:38:52 SUMMARY: Some modules on auto-repeat seem to have a cap on the # of times they can activate automatically -- about 1000-1050 activation cycles. From time to time, my C5-L small shield booster de...
- by xeno calligan - at 2003.08.23 11:37:00
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305. Smartbomb Loadout - in Ships and Modules [original thread]
@Tha Thalia If you look at the cap recharge of the cruisers you will find that they are virtually identical. No you don't get an inherrent bonus to cap recharge as Amarr. What you do get is an extra low slot with the Maller which can give you 20%...
- by xeno calligan - at 2003.08.23 10:10:00
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306. AFK chain-killing - in Crime and Punishment [original thread]
Edited by: xeno calligan on 26/08/2003 16:24:55 This might have been discovered independently and been around since c-day, but since I have gone to great extent to illustrate the technique, I have taken the naming convention my corp has adopte...
- by xeno calligan - at 2003.08.23 03:52:00
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307. Smartbomb Loadout - in Ships and Modules [original thread]
Edited by: xeno calligan on 23/08/2003 02:48:36 I have done some experiments with my thorax. Obviously you need a high cap recharge rate. I used 2 med smartbombs (equivalent to 4 small wrt. cap drain), med cap battery (+260 cap or so), 5 cap p...
- by xeno calligan - at 2003.08.23 02:41:00
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308. Ship/Module Balance - in Ships and Modules [original thread]
I think specialization for the different races adds a very interesting perspective to the game (in terms of technology, not race specific bonuses), but it should still be accessible to all races. I don't want to have to restart with a new characte...
- by xeno calligan - at 2003.08.16 05:52:00
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309. drone control - in Player Features and Ideas Discussion [original thread]
How about this interface? An Improved Drone Interface
- by xeno calligan - at 2003.08.16 04:36:00
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310. Large Ammo Takes Up Too Much Volume - in Ships and Modules [original thread]
Forgive my rusty physics, but I thought e=1/2*m*v^2, so since the mass is proportional to the volume, the damages (e.g. using a kinetic impact weapon) should also be proportional to the volume and not the caliber. Thus with the current volumes , ...
- by xeno calligan - at 2003.08.16 04:05:00
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311. speed record - - in Ships and Modules [original thread]
My personal record was about 96,000,000m/s in a scorpion with 4 mwd if I remember correctly. Mind you that was using the engage-mwd-as-you-come-out-of-warp "exploit" -- without it probably half. But I'm sure some ppl have gotten much higher speeds...
- by xeno calligan - at 2003.08.14 16:05:00
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312. Poding is it griefing or are people just owerreacting - in Crime and Punishment [original thread]
For some ppl it would be easier just to be podded and not have to jump all the way back to base in a pod. But for others who don't spend too much time in eve and maybe still haven't found a cash cow yet, loosing a few 100k's can be a big deal (pp...
- by xeno calligan - at 2003.08.14 04:56:00
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313. The Condor - in Ships and Modules [original thread]
Edited by: xeno calligan on 11/08/2003 03:46:32 Milos: Imicus is an excelent mining ship, but I would suggest having a look at the Minmatar Probe as well. They have identical fitting specs and shield/structure and the main differences are: Im...
- by xeno calligan - at 2003.08.11 03:45:00
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314. Poll: What Have You Lost Due To Bugs? - in EVE General Discussion [original thread]
I lost a scorpion with equipment (about 96m) due to the cap bug and the shield booster bug (eats 2/3 of cap and shields). I was heavily armed, had plenty of defences and lost my ship to 20-30k pirates (it takes quite a while). Lost 4m on an elite...
- by xeno calligan - at 2003.08.10 10:18:00
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315. An Improved Drone Interface - in Player Features and Ideas Discussion [original thread]
Edited by: xeno calligan on 10/08/2003 06:53:45 A suggestion to how the drone interface could be improved: Drones are arranged into "squadrons" that act as a unit. Each stack of drones in the drone bay represents a squadron (used drones must ...
- by xeno calligan - at 2003.08.10 06:48:00
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316. Capacitator probs - bug or something I'm not aware of ? - in Ships and Modules [original thread]
Which patch? You mean the upcoming? I lost a Scorpion to that bug in the current patch -- that plus the shield booster bug that drained 2/3 of my shields and cap before the fun began.
- by xeno calligan - at 2003.08.10 05:09:00
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317. PLAYER LOSS DUE TO CRASHES - in Issues, Workarounds & Localization [original thread]
I can really relate to you problem -- I have too lost a Scorpion this weekend due to bugs in EVE. Not CTD, but due to the cap bug and the shield booster bug. I have already posted this on eve-i, so apologies in advance if you have already read th...
- by xeno calligan - at 2003.08.05 16:27:00
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